Rocky Horror Interactive Game Walk-Thru
Key: "Left" and "Right" refers to your view, ie: left and right side of the screen. It does not refer to the character's POV.
You begin the game in front of the castle. Go two screens to the left to get the invitation, which can be found on the bottom left-hand of the screen. Take the invitation back to the front of the castle and insert it into the mailbox, and Riff will open the door for you to let you in.
In the entrance hallway, to your left, are a garbage can and a set of green boots. Look into the garbage can to receive the speeding ticket, the boots hold the key to the Garden gate. (This key also works for the Library door from the Garden, as well as Frank's Balcony.)
Return outside and go to the garden. Go into the stained glass doors to the library, get the book from the gargoyle. (You have to be careful where you stand to do this. Use space when you see his arm swing. If you miss it, you'll have to back up and do it again) Take the seeds from the book and go back to the garden. Put the seeds in the pot to lure the Triffid away from the entrance to the maze and go back around to the front of the house and inside.
Go to the right, to the hallway. Ignore Richard- Riff is NOT a friend, and get out of his way. There is a bug in this room, which you might want to remember- they give you time. Go to the suit of armor and take the top of the can opener from his hand. Continue to the next screen on the right.
The phone will be ringing. If you answer it, it'll be Richard saying "wanna go back to Denton yet, kid?". You don't have to answer it to finish the game, but if you don't it will ring every time you go into the room, so you might want to. The candles on the wall control the lift, which you can't use yourself, so store it for later. Go up into the stained glass doors.
Now go to the screen to the left, which is a hallway. There is a lion on the left side, look into his mouth to get the key to the cabinet. Go to the cabinet (with the key chosen) and take the steering wheel. Go to the left.
Now you've entered Riff's area. Move to the right hand of the refridgerator (the side with the handle, naturally) to open it. Once open, move to the left side to operate the coke cooler. Set to "freeze", and the screen will show you the cooler opening. Move to the left upper side of the screen, by a counter where a knife is hanging and take the scaling knife.
Go to the right to enter the second part of Riff's pantry. Get the butcher knife from the cutting block, and the sewing kit, which is on the right side of the screen on a shelf. Also in this room are lips, which give you time. (as well as an orgasm. :D)
Go back upstairs, through the dining room and to the hall again. Go to the right, and you'll be at the stairs to the second floor. To the right again, and you'll be in the first section of the stage area, and the coke cooler is open. Go into the cooler. On the first screen, there is a pile of junk. Look at the box with a red cross on it and take the gloves.
IMPORTANT: Make sure you have the speeding ticket activated in your items at this point. Go right until you see Eddie on the bike. Stand right in front of him and hit space to use the ticket. It's important the ticket goes up, and he jumps slightly. Once he has, go to the left of the screen to the switch and use it. Eddie is now frozen.
Go back to the pile of junk, examine the broken tv set and take the first piece of the transducer.
Go back out to the main stage area, and go right until you get to Riff's Disco. Enter the disco and stand on the dance floor. Hit space to do the Time Warp. (use the space and cursor keys in the correct order) and the brain will be visible in a square of the floor. Take the brain and go behind the bar.
Go back to the stairs and go up. Take the KY Jelly from the mouth on the second painting and go to the right. The jukebox is in here. Go to the room on the direct right of the jukebox. This is the black and white room. In the dresser on the left is the cartridge. Take the cartridge and turn towards the bed. Use the butcher knife to slash open the picture and reveal a safe. The combination to the safe is found on the shoes in Mag's bedroom, but as we're cheating here, I'll tell you it's 5 (left), 2 (right), 4 (left). Once you've entered the com, use the down key to open the safe. (if you get it wrong it will reset) Take the transducer piece.
Go to the other door in the room, which is the bathroom and take the plug from the dead guy in the tub.
Go back out to the hall, past the paintings and to the left. Go up into the bathroom and plug up the robot with the plug. There's also coins here, which you just walk over to take, and you can buy condoms with them. But if you're careful, you won't need to. (they cover the denizens of the castle if they're going to zap you, but do nothing for being undressed. So they're pretty useless.) The condom machine, should you want one, is right behind Robbie. Walk through him and use the coins to get a condom.
Once out of the bathroom, take a step back from the door and face it to look at the fish above it. Use the scaling knife to skin the fish and take the key to Magenta's room.
Go out into the hall and up the stairs. The door on the left is Magenta's room. Enter with the key from the fish, and look under the pillow, where you will find the key to the cell. Go to the closet, and take the leather vest from inside. Go back out to the hall.
Go into the door on the right, which is the attic. The first box toward you contains the leather panties. Go through the ventilation shaft on the right, and stand in the tube there, facing you. Hit space to zap yourself down to the engine room, and go left. Be careful to avoid Columbia. Keep going left until you are in the crypt- avoid Magenta.
Go left and dress the skeleton with the panties and vest since you're here. Use the key to the cell (which is the door on the left) and go in. Take the toilet chain and the candy cane. Return back and go to the far right, to a gold coffin. Go inside the coffin and you will now be in the crypt itself. Go to the center coffin, and take the key to Frank's room from the corpse, using the rubber gloves.
Go back out to the engine room, and zap yourself back up to the lab area. Back through the ventilation and down to the landing with the paintings. Go to the right, and the far door. Use the key to Frank's room and take the toilet cleaner, which is on the right side of the toilet.
Return out to the main room. Go to the right, and onto the balcony (using the key for the garden gate) and on the balcony, on the left side is a transducer piece. Just stay there, and you'll be dropped into the maze.
Take the key from the statue on the right, to Riff's Cistern. Go to the right , and get the controls for Robbie. Use the candy cane in the flower hole, and the hand that grabs you will let you go. Navigate through the maze to a fountain. Use the steering wheel. Use it once more to turn it on, and go to the garden. (sorry, can't remember exact way to go) Take the soap from the fountain, and go around the front, and into the house.
Head straight upstairs to the landing, and go to the bathroom where Robbie is. Clean the toilet with the cleaner and you will be given the key to Riff's storage room. Take the key and go down to Riff's Disco. Use the key to the storage room behind the bar, and get the leather mask from a crate in the left hand of the storeroom. Take the key to Riff's bathroom from the box attached to the wall. Go out of the disco and back through the stage area and stairs to the hallway with the phone. Go to the dining room and down to Riff's cellar.
Go to the right and use the key to Riff's bathroom. Take the bottom of the can opener from the shelf and use the toilet chain on the cistern above Riff's toilet. Use the key to get inside and take the transducer piece.
Return to the hallway, and use the candlestick on the right until you hear it move, and then the one on the left, and you will see the door open in the upstairs landing, where the Elvis painting was. Hit "R" to switch to Robbie, and get him into the lift. "R" again to work the left and Right candles to get him downstairs, and navigate him out of the house, through the maze to the engine room. (Warning, this is very difficult to move Robbie ANYWHERE) Have him turn on the machine.This will get you yet another transducer piece. Bring him back to you and put him back in the lift. Get him back upstairs and to the jukebox.
Go upstairs to the jukebox and use the can opener on the armor to get a transducer piece. Play Robbie the songs on the jukebox until you play his "favorite song" (It seems to be "There's a light" but don't quote me) and he will break down, giving you another transducer piece.
Go upstairs to the attic. Use the vent to get to the lab area, and the tube to get down to the engine room. Go to the crypt and put the mask on the skeleton to reveal the chair. Return to the tube, zap upstairs. Use the soap at the sink. Go into the lab and put the brain in Rocky, then return to the machine- and Rocky will break open a glass case. Take the transducer piece. Use the cartridge on the machine near the egg chair and get the piece there.
Now go to the stage area, use the rope on the left side of the curtains to reveal a small room. Go inside, beat the computer in a game of memory, and you've won the game.